![]() ![]() Hasil pengujian menggunakan RGSK v1.1.0a di Unity Game Engine menunjukkan bahwa metode yang diusulkan dapat menjadi metode alternatif dalam keputusan pengereman RGSK. Kata kunci : Keputusan Pengereman, Racing Game Starter Kit, Naïve Bayes, Pembelajaran Mesin, Unity Engine NPC kami mempunyai waktu putaran yang lebih cepat dan mampu mencegah kendaraan agar tidak menabrak dinding luar tanpa menjatuhkan FPS game (Frame per Detik). Totu, “100 million Need for Speed Games Have Been Sold to This Day.”. Electronics Arts, “Need For Speed Payback.,” 2017. Wang, “Classification of Humans and Bots in Two Typical Two-player Computer Games,” in 2018 3rd International Conference on Computer and Communication Systems (ICCCS), 2018, pp. Herumurti, “Adaptive Non Playable Character in RPG Game Using Logarithmic Learning For Generalized Classifier Neural Network (L-GCNN),” Kinet. ![]() Syahroyni, “Pathfinding car racing game using dynamic pathfinding algorithm and algorithm A∗,” in Proceedings - ICWT 2017: 3rd International Conference on Wireless and Telematics 2017, 2018, vol. Sagmiller, Unity AI Programming Essentials. Gelowitz, “Development of a Car Racing Simulator Game Using Artificial Intelligence Techniques,” Int. Loiacono et al., “The 2009 simulated car racing championship,” IEEE Trans.
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